Gaming

Strange Horticulture Review

Strange Horticulture Review

 

he plants in Strange Horticulture do all sorts of things: There’s one that can open anything that’s locked. Others can make someone brave, ease their pain, lure them to their death, or protect them from the cold.

These plants and plenty, plenty more line the shelves of a small shop tucked away in the dark streets of Undermere, a strange, rainy town that sits by a forest and a lake. In Strange Horticulture, I play as a person who’s just inherited a plant shop after a family member’s death.

But Strange Horticulture offers plenty more: A mysterious, occult story that unfolds around the very plants you sell, along with clever puzzles that encompass everything from identifying plants to solving riddles and reading a map.

Strange Horticulture unravels slowly, as each new patron is welcomed into the shop. With the ring of a bell, a person approaches the counter, where a black cat named Hellebore lounges. Not all patrons are looking for plants; there’s one character who simply delivers mail, for instance. But when a customer has a request — say, for St. John’s Poppy, which will improve their hearing — I’ve got to identify that specific plant on my shelves by flipping through my reference book. Sometimes the customer knows the name of the plant, so I flip to that page to see what it looks like, and carefully choose a plant based on visuals alone. Elsewhere, customers only know the affliction they’d like to fix, so I rummage through the pages to find a plant that’ll cure the malady.

It all plays out very simply, researching and tossing plants under a microscope for a better look. There are labels in three colors that players can use to keep track of plant names, or use some entirely different method of organization, but it’s not required. My plant shop, for instance, was a chaotic mess. I ended up labeling some plants but organized my shelves in a way that would only make sense to me. The active sense of organization and the tactile feel of research and plant care can shift with each individual player.

In addition to selling plants, I also work to discover completely new ones, which is where the map comes in. By following clues embedded in various letters and garnered from conversations with customers. I explore squares on the map. Some clues require mysterious tools to solve, found in the stuff that’s laying around my desk.

It’s that sense of mystery that kept me hooked through my playthrough. Those questions encouraged me to experiment with the assorted tools, and to visit unexplored areas on the map. Strange Horticulture is not open-ended, but small decisions like these do impact the story, with different branches to follow.

Gameplay largely remains consistent throughout the entirety of Strange Horticulture, which took about five hours for me to complete. When it does change, it changes gradually — like when you unlock a laboratory to brew elixirs from different plants. Strange Horticulture is, appropriately, a strange game, one of those simple premises that balances intrigue, sense of place, and puzzles in a satisfying, tactile way. It’s so easy to become engrossed in this world.

If you like this review and want to see more, you can click here.  My snapchat is Cara_lynn97. Twitter and Instagram are the same. I stream on twitch multiple days a week! Be sure to follow me to see the live playthroughs of games and anything else I might do and post online.

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