Gaming

Mika and the Witch’s Mountain Review

Mika and the Witch’s Mountain Review

 

Mika and the Witch’s Mountain is a cozy little game where you play as Mika, a young girl training to become a witch like her mom. She arrives at Mount Gaun, where an old, powerful witch named Olagari lives at the top. Olagari actually taught Mika’s mother, and Mika hopes to learn from her too. She even brings a recommendation letter—but things don’t go as planned.

Olagari isn’t impressed with Mika’s attitude and, after a short and disappointing talk, literally tosses her off the mountain. It’s a rough start, but also the beginning of Mika’s first lesson: if she wants to become a real witch, she’ll have to get back up the mountain on her own. She crash-lands near Orilla Town, her broom broken (turns out she’s not as good at flying as she thought). Thankfully, she’s okay—and close to a town with people who can help.

She meets Allegra, who can fix and upgrade brooms, but it’s not cheap. So, Mika takes a job as a mail carrier to earn some money. Greff, who runs the delivery company, hires her immediately since he’s short-staffed and she’s enthusiastic. The job sounds chill at first—flexible hours, no pressure—but Greff ends up being kind of a jerk. (Thankfully, he doesn’t stick around too long.)

Once Mika learns how the delivery system works—including how packages can get damaged and how deliveries are graded—she starts flying around the island, meeting locals and helping out. While the job starts as just a way to earn broom money, Mika ends up enjoying helping the residents and learning about their lives through deliveries.

The story has a nice setup and charming vibe, and I liked how deliveries naturally pull you into different characters’ lives. Some deliveries feel like mini-stories, and characters even change locations and dialogue over time. But the story feels a bit uneven. It sets up two main antagonists—Greff and W. Soot—early on, but both of them kind of vanish after Day 2. W. Soot just disappears, and Greff has one final line before fading out. The factory subplot doesn’t lead anywhere, and even though it feels like Mika might eventually start her own delivery service, that never happens.

The game also brings up some deeper issues through conversations, but they often feel unfinished or end awkwardly. It’s a shame, because there’s a lot of potential, especially with how well things were developing early on.

Oh, and someone please help Mun down from that tree. She’s been stuck up there forever.

That said, the twist at the end is a nice surprise. I didn’t see it coming, but in hindsight, the foreshadowing was clever and made earlier scenes make a lot more sense.

Flying, Delivering, and Upgrading: How the Game Plays

As for gameplay, you start with a barely working broom and unlock new mechanics as you progress. At first, you can only fly low, dive, and do a little hop. But each chapter gives you a new broom with more abilities—like riding airstreams for height and speed, boosting, using ancient tech, or riding strong winds. You can also carry more items with each upgrade, letting you take on more complex deliveries.

Exploring the island is a big part of the fun. You can use the environment to gain height, ride air currents, or activate magical slingshots in the ocean. You can also hop off your broom and run around on foot whenever you want.

In short, Mika and the Witch’s Mountain is a cozy game with fun flying mechanics and a sweet premise. The story has its ups and downs, but the delivery system and charming world make it a relaxing and wholesome experience.

If you like this review and want to see more, you can click here.  My snapchat is Cara_lynn97. Twitter and Instagram are the same. I stream on twitch multiple days a week! Be sure to follow me to see the live playthroughs of games and anything else I might do and post online.

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